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Basic Resources

Food: 0 (Max storage: 200) 0/s
Wood: 0 (Max storage: 200) 0/s
Stone: 0 (Max storage: 200) 0/s

Special Resources

Skins: 0 Leather: 0
Herbs: 0 Piety: 0
Ore: 0 Metal: 0
Gold: 0
Buildings
Upgrades
Deity
Conquest
Trade

Buildings

Increment:

Tents: 0 2 skins, 2 wood: +1 max pop.
Huts: 0 1 skin, 20 wood: +3 max pop.
Cottages: 0 10 wood, 30 stone: +6 max pop.
Houses: 0 30 wood, 70 stone: +10 max pop.
Mansions: 0 200 wood, 200 stone, 20 leather: +50 max pop.
               
Barns: 0 100 wood: store +200 food
Wood Stockpiles: 0 100 wood: store +200 wood
Stone Stockpiles: 0 100 wood: store +200 stone
               
Tanneries: 0 30 wood, 70 stone, 2 skins: allows 1 tanner
Smithies: 0 30 wood, 70 stone, 2 ore: allows 1 blacksmith
Apothecaries: 0 30 wood, 70 stone, 2 herbs: allows 1 apothecary
Temples: 0 30 wood, 120 stone, 10 herbs: allows 1 cleric
Barracks: 0 20 food, 60 wood, 120 stone, 10 metal: allows 10 soldiers
Stable: 0 60 food, 60 wood, 120 stone, 10 leather: allows 10 cavalry
               
Graveyards: 0 100 wood; 200 stone, 50 herbs: contains 100 graves
Mills: 0 100 wood, 100 stone: improves farmers
Fortifications: 0 100 stone: helps protect against attack

Upgrades

Farmers can collect skins
Woodcutters can collect herbs
Miners can collect ore

Increase farmer food output
Increase farmer food output
Increase farmer food output

More farmers collect more skins
More woodcutters collect more herbs
More miners collect more ore

Collect skins more frequently
Collect ore more frequently

Increase farmer food output
Increase farmer food output
Increase farmer food output

Unlock more buildings and upgrades
Unlock more buildings and upgrades
Unlock more buildings and upgrades

Houses support +2 workers
Houses support +2 workers
Barns store double the amount of food
Enemies do less damage

Improve soldiers
Improve soldiers

Build stables
Build mills

Increase cleric piety generation
Increase land gained from raiding
Reduce unhappiness caused by overcrowding
Create siege engines
Building temples increases happiness

Increase basic resources from clicking
Further increase basic resources from clicking
Increase special resources from clicking
Unemployed workers increase resources from clicking
Soldiers increase basic resources from clicking


Purchased Upgrades

Skinning - Farmers can collect skins Harvesting - Woodcutters can collect herbs Prospecting - Miners can collect ore Domestication - Increase farmer food output Ploughshares - Increase farmer food output Irrigation - Increase farmer food output Butchering - More farmers collect more skins Gardening - More woodcutters collect more herbs Extraction - More miners collect more ore Flensing - Collect skins more frequently Macerating - Collect ore more frequently Crop Rotation - Increase farmer food output Selective Breeding - Increase farmer food output Fertilisers - Increase farmer food output Masonry - Unlock more buildings and upgrades Construction - Unlock more buildings and upgrades Architecture - Unlock more buildings and upgrades Tenements - Houses support +2 workers Slums - Houses support +2 workers Granaries - Barns store double the amount of food Palisade - Enemies do less damage Basic Weaponry - Improve soldiers Basic Shields - Improve soldiers Horseback Riding - Build stables The Wheel - Build mills Writing - Increase cleric piety generation Administration - Increase land gained from raiding Code of Laws - Reduce unhappiness caused by overcrowding Mathematics - Create siege engines Aesthetics - Building temples increases happiness Civil Service - Increase basic resources from clicking Feudalism - Further increase basic resources from clicking Guilds - Increase special resources from clicking Serfs - Unemployed workers increase resources from clicking Nationalism - Soldiers increase basic resources from clicking Worship - Allows you to worship a deity Battle Standard - Allows you to assemble an army Trade - Opens the trading post Currency - Traders arrive more frequently, stay longer Commerce - Traders arrive more frequently, stay longer

Deity

Begin worshipping a deity (requires temple)

Note: you can only pick one of these
Note: you can only pick one of these
Note: you can only pick one of these
Note: you can only pick one of these

The Strength of Battle

200 stone, 200 piety, 50 metal: +1 devotion
10d  1000 piety: improve soldiers
20d  100 piety per invader
30d  1000 piety: slaying enemies creates temples
40d  1000 piety: Temporarily makes raids more difficult, increases rewards
50d  5000 piety: Successful raids delay future invasions

The Bounty of the Fields

500 food, 500 wood, 200 stone, 200 piety: +1 devotion
10d  1000 piety: increase farmer food output
20d  500 wood, 1 worker: random bonus to a resource
30d  1000 piety: workers will eat corpses if there is no food left
40d 
1 worker per second: boost food production
50d  5000 piety: traders stay longer

The Dread Power of the Underworld

200 stone, 200 piety, 1 corpses: +1 devotion
10d  1000 piety: gain piety with deaths
20d  100 piety per zombie
30d  1000 piety: corpses are less likely to cause illness
40d  1000 piety: Souls of the defeated rise to fight for you
50d  5000 piety: graveyards increase cleric piety generation

The Grace of Cats

200 stone, 200 piety, 100 herbs: +1 devotion
10d  1000 piety: increase chance to get cats
20d  100 piety: Give temporary boost to food production
30d  1000 piety: cats help heal the sick
40d  1000 piety: Increase Happiness
50d  5000 piety: traders marginally more frequent

Remove an old deity

Conquest

Lets you build an army (requires barracks)

Army

Increment:
Soldiers: 0
Cavalry: 0
Siege Engines: 0 50 metal, 50 leather, 200 wood
Enemy Soldiers: 0
Fortifications: 0

To War!

Glory: 0 seconds remain













Victory!


Trade

Open the trading post

Traders arrive more frequently, stay longer
Traders arrive more frequently, stay longer

Increase wonder progress

Buy Resources (1 gold)









Population

Current Population: 0
Maximum Population: 0

20 food: Create a new worker
200 food: Create 10 new workers
2000 food: Create 100 new workers
20000 food: Create 1000 new workers

Jobs

Increment:
Unemployed: 0 Unassigned Workers
Sick: 0 Sick workers
Farmers: 0 Automatically gather food
Woodcutters: 0 Automatically gather wood
Miners: 0 Automatically gather stone
Tanners: 0 Convert skins to leather
Blacksmiths: 0 Convert ore to metal
Apothecaries: 0 Cure sick workers
Clerics: 0 Generate piety, bury corpses
Labourers: 0 Use resources to build wonder
Soldiers: 0 10 metal, 10 leather: Protect from attack
Cavalry: 0 20 food, 20 leather: Protect from attack
Shades: 0 Insubstantial spirits
Wolves: 0
Bandits: 0
Barbarians: 0
Siege Engines: 0
Trader wants 0 food
Progress on Wonder - 0% -
Limited by low resources
Wonder Completed! Choose Bonus:


Events

Pantheon

No deity Devotion: 0

Pantheon Upgrades

Riddle of Steel: Improve soldiers
Throne of Skulls: Slaying enemies creates temples
Lament of the Defeated: Successful raids delay future invasions
The Book of the Dead: Gain piety with deaths
A Feast for Crows: Corpses are less likely to cause illness
Secrets of the Tombs: Graveyards increase Cleric piety generation
Lure of Civilisation: Increase chance to get cats
Warmth of the Companion: Cats help heal the sick
Comfort of the Hearthfires: Traders arrive more frequently
Blessing of Abundance: Increase farmer food output
Abide No Waste: Workers will eat corpses if there is no food left
Stay With Us: Traders stay longer

Wonders

Settings






Resetting allows you to
gain another deity
and
build another Wonder














Stats

Resource clicks: 0

Happiness: Content

Total Land: 100
Total Buildings: 0
Free Land: 100

Enemies Slain: 0
Corpses: 0
Unfilled Graves: 0
Zombies: 0

Walk: 0 workers per second

Cats: 0

Achievements

Hamlet Village Small Town Large Town Small City Large City Metro­polis Small Nation Nation Large Nation Empire

Raider Engi­neer Domi­nation   Hated Loved   Cat! Glaring Clowder   Plagued   Ghost Town

Battle Fields Under­world Cats Full House   Wonder Seven!   Merch­ant Rushed   Never­click